Posts Tagged ‘Windows’

Kinect for Windows is here!

kinect

Kinect for Windows Hardware buy yours today on Amazon

YES it is here! Today Microsoft announced they have officially released the Kinect for Windows SDK and Hardware and yes it is commercial friendly. Check out this quote from the Kinect for Windows FAQS.

The Beta license was restrictive and did not allow for distribution of commercial applications. How does the license work with this release?

The commercial license for this release authorizes development and distribution of commercial applications. The prior SDK was a beta, and as a result was appropriate only for research, testing and experimentation, and was not suitable for use with a final, commercial product. The new license will enable developers to create and sell their Kinect for Windows applications to end user customers using Kinect for Windows hardware on Windows platforms.

Now all you have to do is get started developing your kick a$$ application and use it commercially. I know I already have several ideas I have been playing with. Join me in helping to change the way the world interacts with PC’s by developing your very own Kinect for Windows application.

Here are some quick links to help you get started.

Download the Kinect for Windows SDK: http://goo.gl/ieHKn.

Download the Kinect for Windows run-time for distribution: http://goo.gl/4W3I3.

Getting started with the Kinect for Windows resources section http://goo.gl/SmdgZ.

Needing hardware? Makes sure to get yours ordered soon as I am sure supplies will be limited initially. Here are a few helpful links to get you going.

Buy Kinect for Windows

Kinect for Windows

Need the farther throw of the original?

Buy Kinect for Xbox

Microsoft XBOX 360 Kinect Sensor

Already have the Kinect and want a shorter depth of field (zoom)?

Buy Zoom for Kinect

Zoom for Kinect

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Using C# and WIA 2.0 to connect to an imaging device

Welcome, in this article I am going to how to get your project setup to use WIA, how successfully connect to an image device and finally how to enumerate all the properties and events the device supports. While this article will only touch the surface of what all you can do with WIA subsequent articles will continue to delve deeper into WIA’s full capabilities.
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Let the journey begin…

This is my first personal blog related to my coding endeavors. I thought I would put this up after spending many hours trying to find information on communicating with my Nikon camera through C# and the .NET platform.

After many hours of sorting through cryptic MSDN documentation and vague partial blogs and personal pages I thought that I would begin to document my findings as I continue to build out a full fledge camera tether with C# and WIA. This is my way of giving a little back to the online community from which I have used a lot over the years.

Hopefully those of you that find this blog will find the information useful and complete enough to get you going on whatever your project is.

Happy coding!
Mike

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